The converse is if you sub 3 groups your are probably going to have a small deficit in points for trying to radically alter you list.įluff wise you would be Colonel deciding which companies to send into the fight. It isn't there for you to game the system so 50 might be a little high. The bonus points is there to help you in case putting in another group would put you slightly over the 750 limit. Ones with a little of everything vs single task ones. I think it would force you to build mostly balanced battlegroups.
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If you sub out 1, you get a single commander rank upgrade plus the bonus. You gain a small bonus for each BG you don't sub out. After a game you could sub out up to 3 battle groups for another. Must be a squad leader level commander or level 0 to start. Then 5 mins to build 2 extra battlegroups per slot. It would make the game a little more narrative focused. I think it might be cooler if you did it with battle groups somehow. Its doable but I dont recommend it unless you a very confident with your modeling skills at a small scale. Again UCM is very tricky to do this with there is alot of modeling magnetizing to deal with in order for them to fit in their dropships. If you want to pose any of your tanks your gonna have major issues. So if you dont mind having all your vehicles in the essentially packed pose (ie all the same) then you might be able to swing it. There is also the issue of the turrets, in order for sabre, rapier, katana, fireblade, gladius, wolverine, kodiak, and commander wade to fit in the transport you basically will need to model them with the turret in the flush with hull gun forward position (which would look visually boring on all of your vehicles). I Dont think you could get the grip strong enough without making it a pain to get them in and out, given how often during a game you might jump in and out of a transport it might become far more irritating than its really worth. Youd have to put them in the upper parts of some vehicles and in the dropships, this would also cause issues with the articulated turrets on most units which you would also need to magnetize so they can fold flat otherwise youd have to pose them that way so they can be transported, which might look visually poor. The UCM is the most difficult faction to magnetize the way their dropships hold units does not lend itself really well to immediate magnetization like the PHR/Scourge. IF you want to be able to take things on and off you will need magnets, the PHR and Scourge are the easiest factions to magnetize, the Shaltari do not require anything of this sort (they teleport no transporting) The Resistance is a mix bag most units wouldnt need it to be transported, but there are a few and they could be a bit trickier than the PHR but not too bad.
Yeah if you want to attach the vehicles for the purposes of modeling you will need magnets, unless you don't mind them being permanently attached in which case you can attach everything relatively well. (Kickstarter is now over, refer to it for information about the game)ĭropfleet Commander pledge manager to appear in January. >Army Builder - Scenario lists, regular lists, cost to build your army, and more! >Events, Reference sheets, Downloads for printable buildings, roads, tokens, etc. 1500+ point Battle Report (skips actual moving and rolling, shows/explains results of each turn)
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Perfectly for foundries and a large shipyard complex.Dropfleet/Dropzone Commander Dropzone/Fleet Comma 21:08:05 Post No. Named after the Norse mythology Nidavellir, the world of the dwarves, for its rich mineral and metal resources. After the survivors made contact with the now formed UCM the area have been put to good use. The scatter of large rocks and the natural background radioactivity have created a hiding place. It is believed it was created after an extremely unlikely collision of two larger celestial body, with no stronger gravity pull in the vicinity this collection of minerals and rocks have held together by their own combined pull of each other.
Exactly how this place come to be, far from any sun, placed in between systems is not known. A collection of large rocks, asteroids in different sizes and collection of dust and sand. And that’s how the Nidavellir belt was discovered. Many of this ships found themselves alone in the dark, to close to a star or a black hole and perished but some made it to an empty place in space. The Nidavellir Shipyard is a large UCM Shipyard hidden far away from any planetary system.Īfter the scattering of humans after the first Scourge attack many ships used their ftl drives and made an random Foldspace jump just to get away.